Lost Omens: Travel Guide
Different values: 5
=====================================
object {Lost Omens: Travel Guide}
    _id : string {Lost Omens: Travel Guide._id} (all different values)
    img : string {Lost Omens: Travel Guide.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {Lost Omens: Travel Guide.items}
        Length: min=2 max=6
        Value type: object {Lost Omens: Travel Guide.items.[]}
            _id : string {Lost Omens: Travel Guide.items.[]._id} (20 different values)
                HNM58d8JH28lGstw (x1)
                x5GWeyJ3dSDa0npJ (x1)
                HuxqXHbNPMVfb98R (x1)
                CyJqBVfPXX4Fp283 (x1)
                sqceAJWlpdKGnHvx (x1)
                LIdmD7VqztundfTh (x1)
                vTXaShzYmcNbRjzk (x1)
                vudcfpUT9un2pDOP (x1)
                qCmKPruRObzVL1Dr (x1)
                TyHmjC5wvxo29J5L (x1)
                NX0owCPUZbsVJ4az (x1)
                GhRRqxvK6T21zheo (x1)
                dB4Pr3yiNKH32fE8 (x1)
                yLnwKltbJHYpn8qC (x1)
                Mjlek9OZ25Tga7Cg (x1)
                cpSC9RcShIFK28EU (x1)
                5lPaA6GKal2YHAjj (x1)
                TBp1tYUPtYoOEonO (x1)
                khgGPSxgTQcgev3o (x1)
                jN9qLXiQfaOBlFfC (x1)
            img : string {Lost Omens: Travel Guide.items.[].img} (all different values)
            name : string {Lost Omens: Travel Guide.items.[].name} (18 different values)
                Hoof (x1)
                Spit (x1)
                Buck (x1)
                Gallop (x1)
                Talon (x1)
                Beak (x1)
                Bloodcurdling Screech (x1)
                Gnaw (x1)
                Screeching Advance (x1)
                Grab (x1)
                Jaws (x3)
                Pack Attack (x1)
                Knockdown (x1)
                Filth Fever (x1)
                Snout (x1)
                Aquatic Echolocation (x1)
                Deep Breath (x1)
                Ramming Speed (x1)
            sort : integer {Lost Omens: Travel Guide.items.[].sort} (6 different values)
                100000 (x5)
                200000 (x5)
                300000 (x4)
                400000 (x3)
                500000 (x2)
                600000 (x1)
            system : object {Lost Omens: Travel Guide.items.[].system}
                [attack] : object {Lost Omens: Travel Guide.items.[].system.attack}
                    value : string {Lost Omens: Travel Guide.items.[].system.attack.value} (same value: )
                [attackEffects] : object {Lost Omens: Travel Guide.items.[].system.attackEffects}
                    [custom] : string {Lost Omens: Travel Guide.items.[].system.attackEffects.custom} (same value: )
                    value : array<string> {Lost Omens: Travel Guide.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Lost Omens: Travel Guide.items.[].system.attackEffects.value.[]} (3 different values)
                            grab (x1)
                            knockdown (x1)
                            filth-fever (x1)
                [bonus] : object {Lost Omens: Travel Guide.items.[].system.bonus}
                    value : integer {Lost Omens: Travel Guide.items.[].system.bonus.value} (all different values)
                [damageRolls] : object {Lost Omens: Travel Guide.items.[].system.damageRolls}
                    [xdulzp3nlp4xkhn3il6a] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a}
                        damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a.damage} (same value: 1d4+3)
                        damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a.damageType} (same value: bludgeoning)
                    [ZQJMiZDje491YA27] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.ZQJMiZDje491YA27}
                        damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ZQJMiZDje491YA27.damage} (same value: 1d3+1)
                        damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ZQJMiZDje491YA27.damageType} (same value: bludgeoning)
                    [9486b2kk8mrlln50qt9w] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.9486b2kk8mrlln50qt9w}
                        damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damage} (same value: 1d10+8)
                        damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damageType} (same value: piercing)
                    [ekcdli6u03agzl4ogde6] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.ekcdli6u03agzl4ogde6}
                        damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damage} (same value: 1d12+8)
                        damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damageType} (same value: piercing)
                    [d9dz0n8l5x20aqoksiqt] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt}
                        damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damage} (same value: 1d6+2)
                        damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damageType} (same value: piercing)
                    [gl72itkmp34dsctr41av] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.gl72itkmp34dsctr41av}
                        damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.gl72itkmp34dsctr41av.damage} (same value: 1d6+1)
                        damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.gl72itkmp34dsctr41av.damageType} (same value: piercing)
                    [6a33emy51b8c1nnd4r62] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.6a33emy51b8c1nnd4r62}
                        damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damage} (same value: 1d6+2)
                        damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damageType} (same value: bludgeoning)
                    skw6c35csgfn4q2okdae : object {Lost Omens: Travel Guide.items.[].system.damageRolls.skw6c35csgfn4q2okdae}
                        damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damage} (same value: 1d6+2)
                        damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damageType} (same value: piercing)
                description : object {Lost Omens: Travel Guide.items.[].system.description}
                    value : string {Lost Omens: Travel Guide.items.[].system.description.value} (13 different values)
                         (x8)
                        <p>@Check[reflex|dc:15] @Localize[PF2E.NPC.Abilities.Glossary.Buck]</p> (x1)
                        <p>The baccali alpaca Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.</p> (x1)
                        <p>The owlbear unleashes a loud screech that terrifies its prey. Each creature in an @Template[emanation|distance:80] must attempt a @Check[will|dc:22] save. Regardless of the result, creatures are temporarily immune for 1 minute.</p>
                    <hr />
                    <p><strong>Critical Success</strong> The creature is unaffected.</p>
                    <p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.</p>
                    <p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}.</p>
                    <p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] for 1 round and @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3}.</p> (x1)
                        <p><strong>Requirements</strong> The owlbear has a creature @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] with its talons.</p>
                    <hr />
                    <p><strong>Effect</strong> The owlbear attempts to disembowel the creature with a beak Strike. If the Strike hits, the target must attempt a @Check[will|dc:24] save.</p>
                    <hr />
                    <p><strong>Critical Success</strong> The target is unaffected.</p>
                    <p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1}.</p>
                    <p><strong>Failure</strong> The target is sickened 1 and @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} as long as it remains sickened.</p> (x1)
                        <p>The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within @Template[emanation|distance:80]{80 feet} of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.</p> (x1)
                        <p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p> (x1)
                        <p>The wolf's Strikes deal 1d4 extra damage to creatures within reach of at least two of the wolf's allies.</p> (x1)
                        <p>@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]</p> (x1)
                        <p>The @UUID[Compendium.pf2e.conditionitems.Item.Sickened] and @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] conditions from filth fever don't improve on their own until the disease is cured.</p>
                    <p><strong>Saving Throw</strong> @Check[fortitude|dc:14]</p>
                    <hr />
                    <p><strong>Stage 1</strong> carrier with no ill effect ([[/gmr 1d4 #hours]]{1d4 hours})</p>
                    <p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (1 day)</p>
                    <p><strong>Stage 3</strong> Sickened 1 and @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} (1 day)</p>
                    <p><strong>Stage 4</strong> @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] (1 day)</p>
                    <p><strong>Stage 5</strong> dead</p> (x1)
                        <p>A whalesteed can use its hearing as a precise sense at the listed range, but only underwater.</p> (x1)
                        <p>A whalesteed can hold its breath for 2 hours.</p> (x1)
                        <p>The whalesteed @UUID[Compendium.pf2e.actionspf2e.Item.Swim]{Swims} twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a @Check[fortitude|dc:16] save or be @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round.</p> (x1)
                publication : object {Lost Omens: Travel Guide.items.[].system.publication}
                    license : string {Lost Omens: Travel Guide.items.[].system.publication.license} (same value: OGL)
                    remaster : boolean {Lost Omens: Travel Guide.items.[].system.publication.remaster} (same value: False)
                    title : string {Lost Omens: Travel Guide.items.[].system.publication.title} (2 different values)
                         (x17)
                        Pathfinder Bestiary (x3)
                rules : ###FoundryRulesObject###
                [slug] : string {Lost Omens: Travel Guide.items.[].system.slug} (3 different values)
                    buck (x1)
                    grab (x1)
                    knockdown (x1)
                traits : object {Lost Omens: Travel Guide.items.[].system.traits}
                    rarity : string {Lost Omens: Travel Guide.items.[].system.traits.rarity} (same value: common)
                    value : array<string> {Lost Omens: Travel Guide.items.[].system.traits.value}
                        Length: min=0 max=4
                        Value type: string {Lost Omens: Travel Guide.items.[].system.traits.value.[]} (10 different values)
                            range-10 (x1)
                            agile (x2)
                            unarmed (x5)
                            auditory (x2)
                            emotion (x2)
                            fear (x2)
                            mental (x2)
                            deadly-d8 (x1)
                            finesse (x1)
                            disease (x1)
                [weaponType] : object {Lost Omens: Travel Guide.items.[].system.weaponType}
                    value : string {Lost Omens: Travel Guide.items.[].system.weaponType.value} (2 different values)
                        melee (x7)
                        ranged (x1)
                [actionType] : object {Lost Omens: Travel Guide.items.[].system.actionType}
                    value : string {Lost Omens: Travel Guide.items.[].system.actionType.value} (3 different values)
                        reaction (x1)
                        action (x7)
                        passive (x4)
                [actions] : object {Lost Omens: Travel Guide.items.[].system.actions}
                    [value] : integer {Lost Omens: Travel Guide.items.[].system.actions.value} (2 different values)
                        2 (x3)
                        1 (x4)
                [category] : string {Lost Omens: Travel Guide.items.[].system.category} (3 different values)
                    defensive (x1)
                    offensive (x9)
                    interaction (x2)
            type : string {Lost Omens: Travel Guide.items.[].type} (2 different values)
                melee (x8)
                action (x12)
            [_stats] : object {Lost Omens: Travel Guide.items.[]._stats}
                compendiumSource : string {Lost Omens: Travel Guide.items.[]._stats.compendiumSource} (3 different values)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.nZMQh4AaBr291TUf (x1)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x1)
    name : string {Lost Omens: Travel Guide.name} (all different values)
    system : object {Lost Omens: Travel Guide.system}
        abilities : object {Lost Omens: Travel Guide.system.abilities}
            cha : object {Lost Omens: Travel Guide.system.abilities.cha}
                mod : integer {Lost Omens: Travel Guide.system.abilities.cha.mod} (3 different values)
                    0 (x3)
                    -2 (x1)
                    -3 (x1)
            con : object {Lost Omens: Travel Guide.system.abilities.con}
                mod : integer {Lost Omens: Travel Guide.system.abilities.con.mod} (4 different values)
                    3 (x1)
                    5 (x1)
                    1 (x1)
                    2 (x2)
            dex : object {Lost Omens: Travel Guide.system.abilities.dex}
                mod : integer {Lost Omens: Travel Guide.system.abilities.dex.mod} (4 different values)
                    2 (x1)
                    1 (x1)
                    4 (x1)
                    3 (x2)
            int : object {Lost Omens: Travel Guide.system.abilities.int}
                mod : integer {Lost Omens: Travel Guide.system.abilities.int.mod} (same value: -4)
            str : object {Lost Omens: Travel Guide.system.abilities.str}
                mod : integer {Lost Omens: Travel Guide.system.abilities.str.mod} (4 different values)
                    3 (x1)
                    6 (x1)
                    2 (x2)
                    1 (x1)
            wis : object {Lost Omens: Travel Guide.system.abilities.wis}
                mod : integer {Lost Omens: Travel Guide.system.abilities.wis.mod} (3 different values)
                    2 (x2)
                    3 (x2)
                    1 (x1)
        attributes : object {Lost Omens: Travel Guide.system.attributes}
            ac : object {Lost Omens: Travel Guide.system.attributes.ac}
                details : string {Lost Omens: Travel Guide.system.attributes.ac.details} (same value: )
                value : integer {Lost Omens: Travel Guide.system.attributes.ac.value} (3 different values)
                    14 (x1)
                    23 (x1)
                    15 (x3)
            allSaves : object {Lost Omens: Travel Guide.system.attributes.allSaves}
                value : string {Lost Omens: Travel Guide.system.attributes.allSaves.value} (same value: )
            hp : object {Lost Omens: Travel Guide.system.attributes.hp}
                details : string {Lost Omens: Travel Guide.system.attributes.hp.details} (same value: )
                max : integer {Lost Omens: Travel Guide.system.attributes.hp.max} (4 different values)
                    16 (x2)
                    85 (x1)
                    24 (x1)
                    8 (x1)
                temp : integer {Lost Omens: Travel Guide.system.attributes.hp.temp} (same value: 0)
                value : integer {Lost Omens: Travel Guide.system.attributes.hp.value} (4 different values)
                    16 (x2)
                    85 (x1)
                    24 (x1)
                    8 (x1)
            speed : object {Lost Omens: Travel Guide.system.attributes.speed}
                otherSpeeds : array<object> {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds.[]}
                        type : string {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            climb (x1)
                            swim (x1)
                        value : integer {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            10 (x1)
                            60 (x1)
                value : integer {Lost Omens: Travel Guide.system.attributes.speed.value} (4 different values)
                    35 (x2)
                    25 (x1)
                    30 (x1)
                    0 (x1)
            [resistances] : array<object> {Lost Omens: Travel Guide.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Lost Omens: Travel Guide.system.attributes.resistances.[]}
                    type : string {Lost Omens: Travel Guide.system.attributes.resistances.[].type} (2 different values)
                        cold (x1)
                        unholy (x1)
                    value : integer {Lost Omens: Travel Guide.system.attributes.resistances.[].value} (same value: 5)
        details : object {Lost Omens: Travel Guide.system.details}
            blurb : string {Lost Omens: Travel Guide.system.details.blurb} (all different values)
            languages : object {Lost Omens: Travel Guide.system.details.languages}
                details : string {Lost Omens: Travel Guide.system.details.languages.details} (same value: )
                value : array<> {Lost Omens: Travel Guide.system.details.languages.value}
                    Length: min=0 max=0
                    Value type: mixed
            level : object {Lost Omens: Travel Guide.system.details.level}
                value : integer {Lost Omens: Travel Guide.system.details.level.value} (4 different values)
                    0 (x2)
                    5 (x1)
                    1 (x1)
                    -1 (x1)
            privateNotes : string {Lost Omens: Travel Guide.system.details.privateNotes} (same value: )
            publicNotes : string {Lost Omens: Travel Guide.system.details.publicNotes} (all different values)
            publication : object {Lost Omens: Travel Guide.system.details.publication}
                license : string {Lost Omens: Travel Guide.system.details.publication.license} (same value: OGL)
                remaster : boolean {Lost Omens: Travel Guide.system.details.publication.remaster} (same value: False)
                title : string {Lost Omens: Travel Guide.system.details.publication.title} (same value: Pathfinder Lost Omens Travel Guide)
        initiative : object {Lost Omens: Travel Guide.system.initiative}
            statistic : string {Lost Omens: Travel Guide.system.initiative.statistic} (same value: perception)
        perception : object {Lost Omens: Travel Guide.system.perception}
            details : string {Lost Omens: Travel Guide.system.perception.details} (same value: )
            mod : integer {Lost Omens: Travel Guide.system.perception.mod} (4 different values)
                4 (x1)
                15 (x1)
                7 (x2)
                5 (x1)
            senses : array<object> {Lost Omens: Travel Guide.system.perception.senses}
                Length: min=2 max=2
                Value type: object {Lost Omens: Travel Guide.system.perception.senses.[]}
                    type : string {Lost Omens: Travel Guide.system.perception.senses.[].type} (3 different values)
                        low-light-vision (x5)
                        scent (x4)
                        echolocation (x1)
                    [acuity] : string {Lost Omens: Travel Guide.system.perception.senses.[].acuity} (2 different values)
                        imprecise (x4)
                        precise (x1)
                    [range] : integer {Lost Omens: Travel Guide.system.perception.senses.[].range} (2 different values)
                        30 (x4)
                        120 (x1)
        resources : object {Lost Omens: Travel Guide.system.resources}
        saves : object {Lost Omens: Travel Guide.system.saves}
            fortitude : object {Lost Omens: Travel Guide.system.saves.fortitude}
                saveDetail : string {Lost Omens: Travel Guide.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Lost Omens: Travel Guide.system.saves.fortitude.value} (3 different values)
                    7 (x1)
                    15 (x1)
                    6 (x3)
            reflex : object {Lost Omens: Travel Guide.system.saves.reflex}
                saveDetail : string {Lost Omens: Travel Guide.system.saves.reflex.saveDetail} (same value: )
                value : integer {Lost Omens: Travel Guide.system.saves.reflex.value} (3 different values)
                    4 (x1)
                    9 (x2)
                    7 (x2)
            will : object {Lost Omens: Travel Guide.system.saves.will}
                saveDetail : string {Lost Omens: Travel Guide.system.saves.will.saveDetail} (same value: )
                value : integer {Lost Omens: Travel Guide.system.saves.will.value} (4 different values)
                    4 (x1)
                    13 (x1)
                    5 (x2)
                    3 (x1)
        skills : object {Lost Omens: Travel Guide.system.skills}
            [acrobatics] : object {Lost Omens: Travel Guide.system.skills.acrobatics}
                base : integer {Lost Omens: Travel Guide.system.skills.acrobatics.base} (4 different values)
                    4 (x1)
                    9 (x1)
                    7 (x1)
                    5 (x1)
            athletics : object {Lost Omens: Travel Guide.system.skills.athletics}
                base : integer {Lost Omens: Travel Guide.system.skills.athletics.base} (all different values)
                [special] : array<object> {Lost Omens: Travel Guide.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Lost Omens: Travel Guide.system.skills.athletics.special.[]}
                        base : integer {Lost Omens: Travel Guide.system.skills.athletics.special.[].base} (same value: 4)
                        label : string {Lost Omens: Travel Guide.system.skills.athletics.special.[].label} (same value: to Climb or Swim)
                        predicate : array<object> {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: object {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate.[]}
                                or : array<string> {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate.[].or}
                                    Length: min=2 max=2
                                    Value type: string {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
                                        action:climb (x1)
                                        action:swim (x1)
            [intimidation] : object {Lost Omens: Travel Guide.system.skills.intimidation}
                base : integer {Lost Omens: Travel Guide.system.skills.intimidation.base} (same value: 12)
            [stealth] : object {Lost Omens: Travel Guide.system.skills.stealth}
                base : integer {Lost Omens: Travel Guide.system.skills.stealth.base} (2 different values)
                    7 (x1)
                    5 (x1)
            [survival] : object {Lost Omens: Travel Guide.system.skills.survival}
                base : integer {Lost Omens: Travel Guide.system.skills.survival.base} (same value: 7)
        traits : object {Lost Omens: Travel Guide.system.traits}
            rarity : string {Lost Omens: Travel Guide.system.traits.rarity} (same value: common)
            size : object {Lost Omens: Travel Guide.system.traits.size}
                value : string {Lost Omens: Travel Guide.system.traits.size.value} (3 different values)
                    med (x2)
                    lg (x2)
                    sm (x1)
            value : array<string> {Lost Omens: Travel Guide.system.traits.value}
                Length: min=1 max=1
                Value type: string {Lost Omens: Travel Guide.system.traits.value.[]} (same value: animal)
    type : string {Lost Omens: Travel Guide.type} (same value: npc)